Game Art Generalist

Remote
Description

We are looking for a Game Art Generalist to join our content team and help us build “EMPACT-ful” and exciting VR (Virtual Reality) training experiences for the Aerospace and Defense Industries. This position primarily focuses on high quality 3D models and assets for virtual environments, props, and accessories for our EMPACT Immersive Learning Platform. This role involves collaboration with a versatile team comprised of 3D artists and Gameplay Engineers. You will operate in a dynamic, agile environment with the opportunity to expand your knowledge of immersive content development and work on many different types of projects.

Responsibilities
  • Model high fidelity optimized 3D game assets for use in VR
  • Texture game assets using PBR pipelines
  • Animate organic and hard surface models
  • Design and create lighting using built in game engine pipeline
  • Participate in art reviews, providing and receiving constructive criticism
  • Perform technical tasks for the art pipeline including UV Mapping, Export/Import, and LOD Generation
  • Create Basic interactions and behaviors using Unreal Engine’s Blueprint visual scripting language
Skills
  • Experience with 3D software: Maya, 3DS Max, or Blender
  • Experience with Substance Painter and Photoshop
  • Experience with version control systems: Perforce, Git, or Plastic SCM
  • Experience with Unreal Engine 4 or 5
  • 1-2 years of AAA experience or game studio development preferred
Qualifications
  • 2+ years' experience working on 3D models and creating art for use in games or 3D applications
  • Strong hard surfacing modeling portfolio
  • Experience using VR/AR and/or Serious Games
  • Team oriented, collaborative, and self-motivated
  • Must be authorized to work in the US

This is a contract-to-hire position.

We are interested in qualified candidates who are eligible to work in the United States.
We are not able to sponsor visas at this time.

APPLY NOW
or email htx.recruiting@htxlabs.com