We are looking for a Game Art Generalist to join our content team and help us build “EMPACT-ful” and exciting VR (Virtual Reality) training experiences for the Aerospace and Defense Industries. This position primarily focuses on high-quality 3D models and assets for virtual environments, props, and accessories for our EMPACT Immersive Learning Platform.
This role involves collaboration with a versatile team comprised of 3D artists and Gameplay Engineers. You will operate in a dynamic, agile environment with the opportunity to expand your knowledge of immersive content development and work on many different types of projects.
- Model high fidelity optimized 3D game assets for use in VR
- Create consistent performant 2D UI assets and layouts for VR
- Texture game assets using PBR pipelines
- Animate organic and hard surface models
- Design and create lighting using built in game engine pipeline
- Participate in art reviews, providing and receiving constructive criticism
- Perform technical tasks for the art pipeline including UV Mapping, Export/Import, and LOD Generation
- Create interactions and behaviors using Unreal Engine’s Blueprint visual scripting language
- Experience with 3D software: Maya, 3DS Max, or Blender
- Experience with Substance Painter and Photoshop
- Experience with Unreal Engine 4
- 2+ years' experience working on 3D models and creating art for use in games or 3D applications
- Interest in VR and Serious Games
- Team oriented, collaborative, and self-motivated
- Must be authorized to work in the US